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#pragma once
#include "Tile.h"
class WebTile : public Tile
{
public:
WebTile(int id);
public:
void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
public:
bool isSolidRender(bool isServerLevel = false);
public:
AABB *getAABB(Level *level, int x, int y, int z);
public:
int getRenderShape();
bool blocksLight();
bool isCubeShaped();
virtual int getResource(int data, Random *random, int playerBonusLevel);
protected:
bool isSilkTouchable();
};
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