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#pragma once
#include "PathfinderMob.h"
#include "Creature.h"
class Player;
class WaterAnimal : public PathfinderMob, public Creature
{
public:
WaterAnimal(Level *level);
virtual bool isWaterMob();
virtual bool canSpawn();
virtual int getAmbientSoundInterval();
protected:
virtual bool removeWhenFarAway();
virtual int getExperienceReward(shared_ptr<Player> killedBy);
public:
virtual void baseTick();
};
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