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#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.damagesource.h"
#include "WaterAnimal.h"
WaterAnimal::WaterAnimal(Level *level) : PathfinderMob( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
// This should only be called for the most derive classes
//this->defineSynchedData();
}
bool WaterAnimal::isWaterMob()
{
return true; //prevent drowning
}
bool WaterAnimal::canSpawn()
{
return level->isUnobstructed(bb);
}
int WaterAnimal::getAmbientSoundInterval()
{
return 20 * 6;
}
bool WaterAnimal::removeWhenFarAway()
{
return true;
}
int WaterAnimal::getExperienceReward(shared_ptr<Player> killedBy)
{
return 1 + level->random->nextInt(3);
}
void WaterAnimal::baseTick()
{
int airSupply = getAirSupply();
PathfinderMob::baseTick(); // this modified the airsupply
if (isAlive() && !isInWater())
{
setAirSupply(--airSupply);
if (getAirSupply() == -20)
{
setAirSupply(0);
hurt(DamageSource::drown, 2);
}
}
else
{
setAirSupply(TOTAL_AIR_SUPPLY);
}
}
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