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path: root/Minecraft.World/UpdateProgressPacket.h
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#pragma once
using namespace std;

#include "Packet.h"

// 4J Added packet to update clients on the time for the host to finish doing something

class UpdateProgressPacket : public Packet, public enable_shared_from_this<UpdateProgressPacket>
{

public:
	int m_percentage;

	UpdateProgressPacket();
	UpdateProgressPacket(int percentage);

	virtual void read(DataInputStream *dis);
	virtual void write(DataOutputStream *dos);
	virtual void handle(PacketListener *listener);
	virtual int getEstimatedSize();

public:
	static shared_ptr<Packet> create() { return std::make_shared<UpdateProgressPacket>(); }
	virtual int getId() { return 156; }
};