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#include "stdafx.h"
#include "InputOutputStream.h"
#include "PacketListener.h"
#include "UpdateGameRuleProgressPacket.h"
UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket()
{
m_messageId = L"";
m_icon = -1;
m_auxValue = 0;
m_definitionType = ConsoleGameRules::eGameRuleType_LevelRules;
m_dataTag = 0;
}
UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const wstring &messageId, int icon, int auxValue, int dataTag, void *data, int dataLength)
{
m_definitionType = definitionType;
m_messageId = messageId;
m_icon = icon;
m_auxValue = auxValue;
m_dataTag = dataTag;
if(dataLength > 0)
{
m_data = byteArray(dataLength);
memcpy(m_data.data,data,dataLength);
}
else
{
m_data = byteArray();
}
}
void UpdateGameRuleProgressPacket::read(DataInputStream *dis) //throws IOException
{
m_definitionType = (ConsoleGameRules::EGameRuleType)dis->readInt();
m_messageId = readUtf(dis,64);
m_icon = dis->readInt();
m_auxValue = dis->readByte();
m_dataTag = dis->readInt();
int dataLength = dis->readInt();
if(dataLength > 0)
{
m_data = byteArray(dataLength);
dis->readFully(m_data);
}
else
{
m_data = byteArray();
}
}
void UpdateGameRuleProgressPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeInt(m_definitionType);
writeUtf(m_messageId,dos);
dos->writeInt(m_icon);
dos->writeByte(m_auxValue);
dos->writeInt(m_dataTag);
dos->writeInt(m_data.length);
dos->write(m_data);
}
void UpdateGameRuleProgressPacket::handle(PacketListener *listener)
{
listener->handleUpdateGameRuleProgressPacket(shared_from_this());
}
int UpdateGameRuleProgressPacket::getEstimatedSize()
{
return (int)m_messageId.length() + 4 + m_data.length;
}
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