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#pragma once
#include "Tile.h"
class ChunkRebuildData;
class Player;
class TreeTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const int DARK_TRUNK = 1;
static const int BIRCH_TRUNK = 2;
static const int JUNGLE_TRUNK = 3;
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;
static const int FACING_Y = 0 << 2;
static const int FACING_X = 1 << 2;
static const int FACING_Z = 2 << 2;
static const int TREE_NAMES_LENGTH = 4;
static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
static const wstring TREE_TEXTURES[];
private:
Icon **icons;
Icon *iconTop;
protected:
TreeTile(int id);
public:
virtual int getRenderShape();
virtual int getResourceCount(Random *random);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
virtual Icon *getTexture(int face, int data);
virtual unsigned int getDescriptionId(int iData = -1);
protected:
int getSpawnResourcesAuxValue(int data);
public:
static int getWoodType(int data);
void registerIcons(IconRegister *iconRegister);
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
};
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