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#pragma once
#include "Tile.h"
class TransparentTile : public Tile
{
protected:
bool allowSame;
protected:
TransparentTile(int id, Material *material, bool allowSame, bool isSolidRender = false);
public:
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual bool blocksLight();
};
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