1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#pragma once
#include "Tile.h"
class ChunkRebuildData;
class TntTile : public Tile
{
friend class ChunkRebuildData;
private:
Icon *iconTop;
Icon *iconBottom;
public:
static const int EXPLODE_BIT = 1;
TntTile(int id);
virtual Icon *getTexture(int face, int data);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResourceCount(Random *random);
virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
virtual void destroy(Level *level, int x, int y, int z, int data);
virtual void destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual bool dropFromExplosion(Explosion *explosion);
virtual void registerIcons(IconRegister *iconRegister);
};
|