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#pragma once
#include "Tile.h"
class ChunkRebuildData;
class TntTile : public Tile
{
friend class ChunkRebuildData;
private:
Icon *iconTop;
Icon *iconBottom;
public:
static const int EXPLODE_BIT = 1;
TntTile(int id);
Icon *getTexture(int face, int data);
virtual void onPlace(Level *level, int x, int y, int z);
void neighborChanged(Level *level, int x, int y, int z, int type);
int getResourceCount(Random *random);
void wasExploded(Level *level, int x, int y, int z);
void destroy(Level *level, int x, int y, int z, int data);
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
void registerIcons(IconRegister *iconRegister);
};
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