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#pragma once
#include "Command.h"
class TimeCommand : public Command
{
public:
virtual EGameCommand getId();
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
protected:
void doSetTime(shared_ptr<CommandSender> source, int value);
void doAddTime(shared_ptr<CommandSender> source, int value);
public:
static shared_ptr<GameCommandPacket> preparePacket(bool night);
};
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