1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#pragma once
using namespace std;
#include "Item.h"
class Player;
class Level;
class TileItem : public Item
{
public: static const int _class = 0;
using Item::getColor;
private:
int tileId;
Icon *itemIcon;
public:
TileItem(int id);
virtual int getTileId();
//@Override
int getIconType();
//@Override
Icon *getIcon(int auxValue);
virtual bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
virtual unsigned int getDescriptionId(int iData = -1);
// 4J Added
virtual int getColor(int itemAuxValue, int spriteLayer);
// 4J Added
virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> instance);
virtual unsigned int getUseDescriptionId();
virtual bool mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item);
//@Override
virtual void registerIcons(IconRegister *iconRegister);
};
|