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using namespace std;
#include "stdafx.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.h"
#include "net.minecraft.stats.h"
#include "TileItem.h"
#include "facing.h"
// 4J-PB - for the debug option of not removing items
#include <xuiresource.h>
#include <xuiapp.h>
TileItem::TileItem(int id) : Item(id)
{
this->tileId = id + 256;
itemIcon = NULL;
}
int TileItem::getTileId()
{
return tileId;
}
int TileItem::getIconType()
{
if (!Tile::tiles[tileId]->getTileItemIconName().empty())
{
return Icon::TYPE_ITEM;
}
return Icon::TYPE_TERRAIN;
}
Icon *TileItem::getIcon(int auxValue)
{
if (itemIcon != NULL)
{
return itemIcon;
}
return Tile::tiles[tileId]->getTexture(Facing::UP, auxValue);
}
bool TileItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
{
// 4J-PB - Adding a test only version to allow tooltips to be displayed
int currentTile = level->getTile(x, y, z);
if (currentTile == Tile::topSnow_Id && (level->getData(x, y, z) & TopSnowTile::HEIGHT_MASK) < 1)
{
face = Facing::UP;
}
else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id)
{
}
else
{
if (face == 0) y--;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
}
if (instance->count == 0) return false;
if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
if (y == Level::maxBuildHeight - 1 && Tile::tiles[tileId]->material->isSolid()) return false;
int undertile = level->getTile(x,y-1,z); // For 'BodyGuard' achievement.
if (level->mayPlace(tileId, x, y, z, false, face, player, instance))
{
if(!bTestUseOnOnly)
{
Tile *tile = Tile::tiles[tileId];
// 4J - Adding this from 1.6
int itemValue = getLevelDataForAuxValue(instance->getAuxValue());
int dataValue = Tile::tiles[tileId]->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, itemValue);
if (level->setTileAndData(x, y, z, tileId, dataValue, Tile::UPDATE_ALL))
{
// 4J-JEV: Snow/Iron Golems do not have owners apparently.
int newTileId = level->getTile(x,y,z);
if ( (tileId == Tile::pumpkin_Id || tileId == Tile::litPumpkin_Id) && newTileId == 0 )
{
eINSTANCEOF golemType;
switch (undertile)
{
case Tile::ironBlock_Id: golemType = eTYPE_VILLAGERGOLEM; break;
case Tile::snow_Id: golemType = eTYPE_SNOWMAN; break;
default: golemType = eTYPE_NOTSET; break;
}
if (golemType != eTYPE_NOTSET)
{
player->awardStat(GenericStats::craftedEntity(golemType),GenericStats::param_craftedEntity(golemType));
}
}
// 4J-JEV: Hook for durango 'BlockPlaced' event.
player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1));
// 4J - Original comment
// ok this may look stupid, but neighbor updates can cause the
// placed block to become something else before these methods
// are called
if (level->getTile(x, y, z) == tileId)
{
Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player, instance);
Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue);
}
// 4J-PB - Java 1.4 change - getStepSound replaced with getPlaceSound
//level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);
#ifdef _DEBUG
int iPlaceSound=tile->soundType->getPlaceSound();
int iStepSound=tile->soundType->getStepSound();
// char szPlaceSoundName[256];
// char szStepSoundName[256];
// Minecraft *pMinecraft = Minecraft::GetInstance();
//
// if(iPlaceSound==-1)
// {
// strcpy(szPlaceSoundName,"NULL");
// }
// else
// {
// pMinecraft->soundEngine->GetSoundName(szPlaceSoundName,iPlaceSound);
// }
// if(iStepSound==-1)
// {
// strcpy(szStepSoundName,"NULL");
// }
// else
// {
// pMinecraft->soundEngine->GetSoundName(szStepSoundName,iStepSound);
// }
//app.DebugPrintf("Place Sound - %s, Step Sound - %s\n",szPlaceSoundName,szStepSoundName);
app.DebugPrintf("Place Sound - %d, Step Sound - %d\n",iPlaceSound,iStepSound);
#endif
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getPlaceSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);
#ifndef _FINAL_BUILD
// 4J-PB - If we have the debug option on, don't reduce the number of this item
if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_CraftAnything)))
#endif
{
instance->count--;
}
}
}
return true;
}
return false;
}
bool TileItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item)
{
int currentTile = level->getTile(x, y, z);
if (currentTile == Tile::topSnow_Id)
{
face = Facing::UP;
}
else if (currentTile != Tile::vine_Id && currentTile != Tile::tallgrass_Id && currentTile != Tile::deadBush_Id)
{
if (face == 0) y--;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
}
return level->mayPlace(getTileId(), x, y, z, false, face, nullptr, item);
}
// 4J Added to colourise some tile types in the hint popups
int TileItem::getColor(int itemAuxValue, int spriteLayer)
{
return Tile::tiles[tileId]->getColor();
}
unsigned int TileItem::getDescriptionId(shared_ptr<ItemInstance> instance)
{
return Tile::tiles[tileId]->getDescriptionId();
}
unsigned int TileItem::getDescriptionId(int iData /*= -1*/)
{
return Tile::tiles[tileId]->getDescriptionId(iData);
}
unsigned int TileItem::getUseDescriptionId(shared_ptr<ItemInstance> instance)
{
return Tile::tiles[tileId]->getUseDescriptionId();
}
unsigned int TileItem::getUseDescriptionId()
{
return Tile::tiles[tileId]->getUseDescriptionId();
}
void TileItem::registerIcons(IconRegister *iconRegister)
{
wstring iconName = Tile::tiles[tileId]->getTileItemIconName();
if (!iconName.empty())
{
itemIcon = iconRegister->registerIcon(iconName);
}
}
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