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#pragma once
#include "Entity.h"
#include "Projectile.h"
class Mob;
class HitResult;
class Throwable : public Entity, public Projectile
{
private:
int xTile;
int yTile;
int zTile;
int lastTile;
protected:
bool inGround;
public:
int shakeTime;
shared_ptr<LivingEntity> owner;
private:
wstring ownerName;
int life;
int flightTime;
void _throwableInit();
public:
Throwable(Level *level);
protected:
virtual void defineSynchedData();
public:
virtual bool shouldRenderAtSqrDistance(double distance);
Throwable(Level *level, shared_ptr<LivingEntity> mob);
Throwable(Level *level, double x, double y, double z);
protected:
virtual float getThrowPower();
virtual float getThrowUpAngleOffset();
public:
virtual void shoot(double xd, double yd, double zd, float pow, float uncertainty);
virtual void lerpMotion(double xd, double yd, double zd);
virtual void tick();
protected:
virtual float getGravity();
virtual void onHit(HitResult *res) = 0;
public:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual float getShadowHeightOffs();
virtual shared_ptr<LivingEntity> getOwner();
};
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