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#pragma once
#include "Enchantment.h"
class ThornsEnchantment : public Enchantment
{
private:
static const float CHANCE_PER_LEVEl;
public:
ThornsEnchantment(int id, int freq);
virtual int getMinCost(int level);
virtual int getMaxCost(int level);
virtual int getMaxLevel();
virtual bool canEnchant(shared_ptr<ItemInstance> item);
static bool shouldHit(int level, Random *random);
static int getDamage(int level, Random *random);
static void doThornsAfterAttack(shared_ptr<Entity> source, shared_ptr<LivingEntity> target, Random *random);
};
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