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#pragma once
#include "EntityTile.h"
class TheEndPortal : public EntityTile
{
public:
static DWORD tlsIdx;
// 4J - was just a static but implemented with TLS for our version
static bool allowAnywhere();
static void allowAnywhere(bool set);
TheEndPortal(int id, Material *material);
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getResourceCount(Random *random);
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
virtual int getRenderShape();
virtual void onPlace(Level *level, int x, int y, int z);
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
};
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