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#pragma once
#include "Dimension.h"
class TheEndDimension : public Dimension
{
public:
virtual void init();
virtual ChunkSource *createRandomLevelSource() const;
virtual float getTimeOfDay(__int64 time, float a) const;
virtual float *getSunriseColor(float td, float a);
virtual Vec3 *getFogColor(float td, float a) const;
virtual bool hasGround();
virtual bool mayRespawn() const;
virtual bool isNaturalDimension();
virtual float getCloudHeight();
virtual bool isValidSpawn(int x, int z) const;
virtual Pos *getSpawnPos();
virtual int getSpawnYPosition();
virtual bool isFoggyAt(int x, int z);
};
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