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#pragma once
using namespace std;
#include "Packet.h"
class TexturePacket : public Packet, public enable_shared_from_this<TexturePacket>
{
public:
wstring textureName;
PBYTE pbData;
DWORD dwBytes;
TexturePacket();
~TexturePacket();
TexturePacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes);
virtual void handle(PacketListener *listener);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new TexturePacket()); }
virtual int getId() { return 154; }
};
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