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#pragma once
#include "Bush.h"
class ChunkRebuildData;
class TallGrass : public Bush
{
friend class Tile;
friend ChunkRebuildData;
public:
static const int DEAD_SHRUB = 0;
static const int TALL_GRASS = 1;
static const int FERN = 2;
static const int TALL_GRASS_TILE_NAMES_LENGTH = 3;
static const unsigned int TALL_GRASS_TILE_NAMES[TALL_GRASS_TILE_NAMES_LENGTH];
private:
static const wstring TEXTURE_NAMES[];
Icon **icons;
protected:
TallGrass(int id);
public:
virtual void updateDefaultShape(); // 4J Added override
virtual Icon *getTexture(int face, int data);
virtual int getColor(int auxData);
virtual int getColor() const;
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
virtual int cloneTileData(Level *level, int x, int y, int z);
virtual unsigned int getDescriptionId(int iData = -1);
void registerIcons(IconRegister *iconRegister);
};
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