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#include "stdafx.h"
#include "TaigaBiome.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.level.biome.h"
TaigaBiome::TaigaBiome(int id) : Biome(id)
{
friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 8, 4, 4)); // 4J - moved to their own category
decorator->treeCount = 10;
decorator->grassCount = 1;
}
Feature *TaigaBiome::getTreeFeature(Random *random)
{
if (random->nextInt(3) == 0)
{
return new PineFeature();
}
return new SpruceFeature(false);
}
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