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#pragma once
class StructurePiece;
class BoundingBox;
class StructureStart
{
protected:
list<StructurePiece *> pieces;
BoundingBox *boundingBox;
StructureStart();
public:
~StructureStart();
BoundingBox *getBoundingBox();
list<StructurePiece *> *getPieces();
void postProcess(Level *level, Random *random, BoundingBox *chunkBB);
protected:
void calculateBoundingBox();
void moveBelowSeaLevel(Level *level, Random *random, int offset);
void moveInsideHeights(Level *level, Random *random, int lowestAllowed, int highestAllowed);
public:
bool isValid();
};
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