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#include "stdafx.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "StoneMonsterTile.h"
const unsigned int StoneMonsterTile::STONE_MONSTER_NAMES[STONE_MONSTER_NAMES_LENGTH] = { IDS_TILE_STONE_SILVERFISH,
IDS_TILE_STONE_SILVERFISH_COBBLESTONE,
IDS_TILE_STONE_SILVERFISH_STONE_BRICK,
};
StoneMonsterTile::StoneMonsterTile(int id) : Tile(id, Material::clay)
{
setDestroyTime(0);
}
Icon *StoneMonsterTile::getTexture(int face, int data)
{
#ifndef _CONTENT_PACKAGE
if(app.DebugArtToolsOn())
{
return Tile::fire->getTexture(face, 0);
}
#endif
if (data == HOST_COBBLE)
{
return Tile::cobblestone->getTexture(face);
}
if (data == HOST_STONEBRICK)
{
return Tile::stoneBrick->getTexture(face);
}
return Tile::stone->getTexture(face);
}
void StoneMonsterTile::registerIcons(IconRegister *iconRegister)
{
// None
}
void StoneMonsterTile::destroy(Level *level, int x, int y, int z, int data)
{
if (!level->isClientSide)
{
// 4J - limit total amount of monsters. The normal map spawning limits these to 50, and mobspawning tiles limit to 60, so give ourselves a bit of headroom here to also be able to make silverfish
if(level->countInstanceOf( eTYPE_MONSTER, false) < 70 )
{
// Also limit the amount of silverfish specifically
if(level->countInstanceOf( eTYPE_SILVERFISH, true) < 15 )
{
shared_ptr<Silverfish> silverfish = shared_ptr<Silverfish>(new Silverfish(level));
silverfish->moveTo(x + .5, y, z + .5, 0, 0);
level->addEntity(silverfish);
silverfish->spawnAnim();
}
}
}
Tile::destroy(level, x, y, z, data);
}
int StoneMonsterTile::getResourceCount(Random *random)
{
return 0;
}
bool StoneMonsterTile::isCompatibleHostBlock(int block)
{
return block == Tile::stone_Id || block == Tile::cobblestone_Id || block == Tile::stoneBrick_Id;
}
int StoneMonsterTile::getDataForHostBlock(int block)
{
if (block == Tile::cobblestone_Id)
{
return HOST_COBBLE;
}
if (block == Tile::stoneBrick_Id)
{
return HOST_STONEBRICK;
}
return HOST_ROCK;
}
Tile *StoneMonsterTile::getHostBlockForData(int data)
{
switch (data)
{
case HOST_COBBLE:
return Tile::cobblestone;
case HOST_STONEBRICK:
return Tile::stoneBrick;
default:
return Tile::stone;
}
}
shared_ptr<ItemInstance> StoneMonsterTile::getSilkTouchItemInstance(int data)
{
Tile *tile = Tile::stone;
if (data == HOST_COBBLE)
{
tile = Tile::cobblestone;
}
if (data == HOST_STONEBRICK)
{
tile = Tile::stoneBrick;
}
return shared_ptr<ItemInstance>(new ItemInstance(tile));
}
int StoneMonsterTile::cloneTileData(Level *level, int x, int y, int z)
{
return level->getData(x, y, z);
}
unsigned int StoneMonsterTile::getDescriptionId(int iData /*= -1*/)
{
if(iData < 0 ) iData = 0;
return StoneMonsterTile::STONE_MONSTER_NAMES[iData];
}
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