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#pragma once
#include "Tile.h"
#include "Bush.h"
class ChunkRebuildData;
class StemTile : public Bush
{
friend class ChunkRebuildData;
public:
static const wstring TEXTURE_ANGLED;
private:
Tile *fruit;
Icon *iconAngled;
public:
StemTile(int id, Tile *fruit);
virtual bool mayPlaceOn(int tile);
public:
virtual void tick(Level *level, int x, int y, int z, Random *random);
void growCropsToMax(Level *level, int x, int y, int z);
private:
float getGrowthSpeed(Level *level, int x, int y, int z);
public:
using Tile::getColor;
int getColor(int data);
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual void updateDefaultShape();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual int getRenderShape();
int getConnectDir(LevelSource *level, int x, int y, int z);
/**
* Using this method instead of destroy() to determine if seeds should be
* dropped
*/
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCount(Random *random);
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
Icon *getAngledTexture();
};
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