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#pragma once
using namespace std;
#include "Stat.h"
class ItemStat;
class Stats
{
friend class Stat;
private:
static const int BLOCKS_MINED_OFFSET;
static const int ITEMS_COLLECTED_OFFSET;
static const int ITEMS_CRAFTED_OFFSET;
static const int ADDITIONAL_STATS_OFFSET;
protected:
static unordered_map<int, Stat*>* statsById;
public:
static vector<Stat *> *all;
static vector<Stat *> *generalStats;
static vector<ItemStat *> *blocksMinedStats;
static vector<ItemStat *> *itemsCollectedStats;
static vector<ItemStat *> *itemsCraftedStats;
#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _DURANGO)
static vector<ItemStat *> *blocksPlacedStats;
#endif
static Stat *walkOneM;
static Stat *swimOneM;
static Stat *fallOneM;
static Stat *climbOneM;
static Stat *minecartOneM;
static Stat *boatOneM;
static Stat *pigOneM;
static Stat *portalsCreated;
static Stat *cowsMilked;
static Stat *netherLavaCollected;
static Stat *killsZombie;
static Stat *killsSkeleton;
static Stat *killsCreeper;
static Stat *killsSpider;
static Stat *killsSpiderJockey;
static Stat *killsZombiePigman;
static Stat *killsSlime;
static Stat *killsGhast;
static Stat *killsNetherZombiePigman;
// 4J : WESTY : Added for new achievements.
static Stat *befriendsWolf;
static Stat *totalBlocksMined;
static Stat *timePlayed; // Game time, recored as ticks, with TICKS_PER_DAY ticks per day! Stored as large stat so it doesn't max out before reaching 100 days ( 2,400,000 ticks ).
//static StatArray mobsKilled;
static StatArray blocksMined;
static StatArray itemsCollected;
static StatArray itemsCrafted;
#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _DURANGO)
static StatArray blocksPlaced;
#endif
// Added TU9
static Stat *killsEnderdragon; // The number of times this player has dealt the killing blow to the Enderdragon
static Stat *completeTheEnd; // The number of times this player has been present when the Enderdragon has died
#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _DURANGO)
static StatArray biomesVisisted;
static StatArray rainbowCollection;
#endif
static void staticCtor();
static void init();
private:
static bool blockStatsLoaded;
static bool itemStatsLoaded;
static bool craftableStatsLoaded;
public:
static void buildBlockStats();
static void buildItemStats();
static void buildCraftableStats();
// 4J Stu - Added this function to allow us to add news stats from TU9 onwards
static void buildAdditionalStats();
static Stat *get(int key);
};
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