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#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.h"
#include "StainedGlassBlock.h"
Icon *StainedGlassBlock::ICONS[StainedGlassBlock::ICONS_LENGTH];
StainedGlassBlock::StainedGlassBlock(int id, Material *material) : HalfTransparentTile(id, L"glass", material, false)
{
}
Icon *StainedGlassBlock::getTexture(int face, int data)
{
return ICONS[data % ICONS_LENGTH];
}
int StainedGlassBlock::getSpawnResourcesAuxValue(int data)
{
return data;
}
int StainedGlassBlock::getItemAuxValueForBlockData(int data)
{
return (~data & 0xf);
}
int StainedGlassBlock::getRenderLayer()
{
return 1;
}
void StainedGlassBlock::registerIcons(IconRegister *iconRegister)
{
for (int i = 0; i < ICONS_LENGTH; i++)
{
ICONS[i] = iconRegister->registerIcon(getIconName() + L"_" + DyePowderItem::COLOR_TEXTURES[getItemAuxValueForBlockData(i)]);
}
}
int StainedGlassBlock::getResourceCount(Random *random)
{
return 0;
}
bool StainedGlassBlock::isSilkTouchable()
{
return true;
}
bool StainedGlassBlock::isCubeShaped()
{
return false;
}
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