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#pragma once
#include "Feature.h"
class SpikeFeature : public Feature
{
private:
int tile;
//int m_iIndex;
public:
SpikeFeature(int tile);
virtual bool place(Level *level, Random *random, int x, int y, int z);
virtual bool placeWithIndex(Level *level, Random *random, int x, int y, int z,int iIndex, int iRadius);
};
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