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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "SnowTile.h"
SnowTile::SnowTile(int id) : Tile(id, Material::snow)
{
setTicking(true);
}
int SnowTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::snowBall->id;
}
int SnowTile::getResourceCount(Random *random)
{
return 4;
}
void SnowTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->getBrightness(LightLayer::Block, x, y, z) > 11)
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
bool SnowTile::shouldTileTick(Level *level, int x,int y,int z)
{
return level->getBrightness(LightLayer::Block, x, y, z) > 11;
}
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