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#pragma once
#include "Golem.h"
#include "RangedAttackMob.h"
class SnowMan : public Golem, public RangedAttackMob
{
public:
eINSTANCEOF GetType() { return eTYPE_SNOWMAN; }
static Entity *create(Level *level) { return new SnowMan(level); }
public:
SnowMan(Level *level);
virtual bool useNewAi();
protected:
virtual void registerAttributes();
public:
virtual void aiStep();
protected:
virtual int getDeathLoot();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual void performRangedAttack(shared_ptr<LivingEntity> target, float power);
};
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