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path: root/Minecraft.World/SnowMan.cpp
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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.goal.target.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.item.h"
#include "SharedConstants.h"
#include "..\Minecraft.Client\Textures.h"
#include "SnowMan.h"
#include "SoundTypes.h"



SnowMan::SnowMan(Level *level) : Golem(level)
{
	// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
	// the derived version of the function is called
	this->defineSynchedData();
	registerAttributes();
	setHealth(getMaxHealth());

	this->setSize(0.4f, 1.8f);

	getNavigation()->setAvoidWater(true);
	goalSelector.addGoal(1, new RangedAttackGoal(this, this, 1.25, SharedConstants::TICKS_PER_SECOND * 1, 10));
	goalSelector.addGoal(2, new RandomStrollGoal(this, 1.0));
	goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6));
	goalSelector.addGoal(4, new RandomLookAroundGoal(this));

	targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Mob), 0, true, false, Enemy::ENEMY_SELECTOR));
}

bool SnowMan::useNewAi()
{
	return true;
}

void SnowMan::registerAttributes()
{
	Golem::registerAttributes();

	getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(4);
	getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
}

void SnowMan::aiStep()
{
	Golem::aiStep();

	if (isInWaterOrRain()) hurt(DamageSource::drown, 1);

	{
		int xx = Mth::floor(x);
		int zz = Mth::floor(z);
		if (level->getBiome(xx, zz)->getTemperature() > 1)
		{
			hurt(DamageSource::onFire, 1);
		}
	}

	for (int i = 0; i < 4; i++)
	{
		int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f);
		int yy = Mth::floor(y);
		int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f);
		if (level->getTile(xx, yy, zz) == 0)
		{
			if (level->getBiome(xx, zz)->getTemperature() < 0.8f)
			{
				if (Tile::topSnow->mayPlace(level, xx, yy, zz))
				{
					level->setTileAndUpdate(xx, yy, zz, Tile::topSnow_Id);
				}
			}
		}
	}
}

int SnowMan::getDeathLoot()
{
	return Item::snowBall_Id;
}


void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
	// drop some feathers
	int count = random->nextInt(16);
	for (int i = 0; i < count; i++) {
		spawnAtLocation(Item::snowBall_Id, 1);
	}
}

void SnowMan::performRangedAttack(shared_ptr<LivingEntity> target, float power)
{
	shared_ptr<Snowball> snowball = std::make_shared<Snowball>(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()));
	double xd = target->x - x;
	double yd = (target->y + target->getHeadHeight() - 1.1f) - snowball->y;
	double zd = target->z - z;
	float yo = Mth::sqrt(xd * xd + zd * zd) * 0.2f;
	snowball->shoot(xd, yd + yo, zd, 1.60f, 12);

	playSound(eSoundType_RANDOM_BOW, 1.0f, 1 / (getRandom()->nextFloat() * 0.4f + 0.8f));
	level->addEntity(snowball);
}