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#pragma once
#include "AuxDataTileItem.h"
class SnowItem : public AuxDataTileItem
{
public:
SnowItem(int id, Tile *parentTile);
bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
};
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