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#pragma once
#include "Tile.h"
class ChunkRebuildData;
class SmoothStoneBrickTile : public Tile
{
friend class ChunkRebuildData;
public:
static const int TYPE_DEFAULT = 0;
static const int TYPE_MOSSY = 1;
static const int TYPE_CRACKED = 2;
static const int TYPE_DETAIL = 3;
static const wstring TEXTURE_NAMES[];
static const int SMOOTH_STONE_BRICK_NAMES_LENGTH = 4;
static const unsigned int SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH];
private:
Icon **icons;
public:
SmoothStoneBrickTile(int id);
public:
virtual Icon *getTexture(int face, int data);
virtual unsigned int getDescriptionId(int iData = -1);
virtual int getSpawnResourcesAuxValue(int data);
void registerIcons(IconRegister *iconRegister);
};
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