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#pragma once
#include "Item.h"
class SkullItem : public Item
{
private:
static const int SKULL_COUNT = 5;
static const unsigned int NAMES[SKULL_COUNT];
public:
static wstring ICON_NAMES[SKULL_COUNT];
private:
Icon *icons[SKULL_COUNT];
public:
SkullItem(int id);
bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
bool mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item);
Icon *getIcon(int itemAuxValue);
int getLevelDataForAuxValue(int auxValue);
virtual unsigned int getDescriptionId(int iData = -1);
unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
void registerIcons(IconRegister *iconRegister);
};
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