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#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.animal.h"
#include "SitGoal.h"
SitGoal::SitGoal(TamableAnimal *mob)
{
_wantToSit = false;
this->mob = mob;
setRequiredControlFlags(Control::JumpControlFlag | Control::MoveControlFlag);
}
bool SitGoal::canUse()
{
if (!mob->isTame()) return false;
if (mob->isInWater()) return false;
if (!mob->onGround) return false;
shared_ptr<LivingEntity> owner = dynamic_pointer_cast<LivingEntity>( mob->getOwner() );
if (owner == nullptr) return true; // owner not on level
if (mob->distanceToSqr(owner) < FollowOwnerGoal::TeleportDistance * FollowOwnerGoal::TeleportDistance && owner->getLastHurtByMob() != nullptr) return false;
return _wantToSit;
}
void SitGoal::start()
{
mob->getNavigation()->stop();
mob->setSitting(true);
}
void SitGoal::stop()
{
mob->setSitting(false);
}
void SitGoal::wantToSit(bool _wantToSit)
{
this->_wantToSit = _wantToSit;
}
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