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#pragma once

#include "Monster.h"

class Silverfish : public Monster
{
public:
	eINSTANCEOF GetType() { return eTYPE_SILVERFISH; }
	static Entity *create(Level *level) { return new Silverfish(level); }
private:
	int lookForFriends;

public:
	Silverfish(Level *level);

protected:
	virtual void registerAttributes();
	virtual bool makeStepSound();
	virtual shared_ptr<Entity> findAttackTarget();

	virtual int getAmbientSound();
	virtual int getHurtSound();
	virtual int getDeathSound();

public:
	virtual bool hurt(DamageSource *source, float dmg);

protected:
	virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
	virtual void playStepSound(int xt, int yt, int zt, int t);
	virtual int getDeathLoot();

public:
	virtual void tick();

protected:
	virtual void serverAiStep();

public:
	virtual float getWalkTargetValue(int x, int y, int z);

protected:
	virtual bool isDarkEnoughToSpawn();

public:
	virtual bool canSpawn();
	virtual MobType getMobType();
};