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#pragma once
#include "BaseEntityTile.h"
#include "TileEntity.h"
#include "stdafx.h"
#include "Material.h"
class SignTile : public BaseEntityTile
{
friend class Tile;
private:
eINSTANCEOF clas;
bool onGround;
protected:
SignTile(int id, eINSTANCEOF clas, bool onGround);
public:
Icon *getTexture(int face, int data);
virtual void updateDefaultShape();
AABB *getAABB(Level *level, int x, int y, int z);
AABB *getTileAABB(Level *level, int x, int y, int z);
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
int getRenderShape();
bool isCubeShaped();
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
bool isSolidRender(bool isServerLevel = false);
protected:
shared_ptr<TileEntity> newTileEntity(Level *level);
public:
int getResource(int data, Random *random, int playerBonusLevel);
void neighborChanged(Level *level, int x, int y, int z, int type);
int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
};
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