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#pragma once
using namespace std;
class Random;
class EatTileGoal;
class CraftingContainer;
#include "Animal.h"
#include "SharedConstants.h"
#include "AbstractContainerMenu.h"
class Sheep : public Animal
{
private:
class SheepContainer : public AbstractContainerMenu
{
bool stillValid(shared_ptr<Player> player) { return false; }
};
shared_ptr<CraftingContainer> container;
public:
eINSTANCEOF GetType() { return eTYPE_SHEEP; }
static Entity *create(Level *level) { return new Sheep(level); }
private:
static const int EAT_ANIMATION_TICKS = SharedConstants::TICKS_PER_SECOND * 2;
static const int DATA_WOOL_ID = 16;
int eatAnimationTick;
EatTileGoal *eatTileGoal;
public:
static const float COLOR[][3];
public:
Sheep(Level *level);
protected:
virtual bool useNewAi();
virtual void newServerAiStep();
public:
void aiStep();
virtual int getMaxHealth();
protected:
virtual void defineSynchedData();
public:
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
virtual int getDeathLoot();
public:
virtual void handleEntityEvent(byte id);
public:
float getHeadEatPositionScale(float a);
float getHeadEatAngleScale(float a);
virtual bool interact(shared_ptr<Player> player);
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
public:
int getColor();
void setColor(int color);
bool isSheared();
void setSheared(bool value);
static int getSheepColor(Random *random);
virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
virtual void ate();
void finalizeMobSpawn();
private:
int getOffspringColor(shared_ptr<Animal> animal, shared_ptr<Animal> partner);
int getDyeColor(shared_ptr<Animal> animal);
};
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