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#pragma once
#include "FoodItem.h"
class SeedFoodItem : public FoodItem
{
private:
int resultId;
int targetLand;
public:
SeedFoodItem(int id, int nutrition, float saturationMod, int resultId, int targetLand);
bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly);
};
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