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#pragma once
class Objective;
class ObjectiveCriteria;
class PlayerTeam;
class Score;
class Scoreboard
{
public:
static const int DISPLAY_SLOT_LIST = 0;
static const int DISPLAY_SLOT_SIDEBAR = 1;
static const int DISPLAY_SLOT_BELOW_NAME = 2;
static const int DISPLAY_SLOTS = 3;
private:
unordered_map<wstring, Objective *> objectivesByName;
unordered_map<ObjectiveCriteria *, vector<Objective *> *> objectivesByCriteria;
unordered_map<wstring, unordered_map<Objective *, Score *> > playerScores;
Objective *displayObjectives[DISPLAY_SLOTS];
unordered_map<wstring, PlayerTeam *> teamsByName;
unordered_map<wstring, PlayerTeam *> teamsByPlayer;
public:
Objective *getObjective(const wstring &name);
Objective *addObjective(const wstring &name, ObjectiveCriteria *criteria);
vector<Objective *> *findObjectiveFor(ObjectiveCriteria *criteria);
Score *getPlayerScore(const wstring &name, Objective *objective);
vector<Score *> *getPlayerScores(Objective *objective);
vector<Objective *> *getObjectives();
vector<wstring> *getTrackedPlayers();
void resetPlayerScore(const wstring &player);
vector<Score *> *getScores();
vector<Score *> *getScores(Objective *objective);
unordered_map<Objective *, Score *> *getPlayerScores(const wstring &player);
void removeObjective(Objective *objective);
void setDisplayObjective(int slot, Objective *objective);
Objective *getDisplayObjective(int slot);
PlayerTeam *getPlayerTeam(const wstring &name);
PlayerTeam *addPlayerTeam(const wstring &name);
void removePlayerTeam(PlayerTeam *team);
void addPlayerToTeam(const wstring &player, PlayerTeam *team);
bool removePlayerFromTeam(const wstring &player);
void removePlayerFromTeam(const wstring &player, PlayerTeam *team);
vector<wstring> *getTeamNames();
vector<PlayerTeam *> *getPlayerTeams();
shared_ptr<Player> getPlayer(const wstring &name);
PlayerTeam *getPlayersTeam(const wstring &name);
void onObjectiveAdded(Objective *objective);
void onObjectiveChanged(Objective *objective);
void onObjectiveRemoved(Objective *objective);
void onScoreChanged(Score *score);
void onPlayerRemoved(const wstring &player);
void onTeamAdded(PlayerTeam *team);
void onTeamChanged(PlayerTeam *team);
void onTeamRemoved(PlayerTeam *team);
static wstring getDisplaySlotName(int slot);
static int getDisplaySlotByName(const wstring &name);
};
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