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#pragma once
using namespace std;
#include "Tile.h"
class ChunkRebuildData;
class SandStoneTile : public Tile
{
friend class ChunkRebuildData;
public:
static const int TYPE_DEFAULT = 0;
static const int TYPE_HEIROGLYPHS = 1;
static const int TYPE_SMOOTHSIDE = 2;
// Add this in when we need it
//static final String[] SANDSTONE_NAMES = {"default", "chiseled", "smooth"};
static const int SANDSTONE_BLOCK_NAMES = 3;
static int SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES];
private:
static const wstring TEXTURE_TOP;
static const wstring TEXTURE_BOTTOM;
static const wstring TEXTURE_NAMES[];
static const int SANDSTONE_TILE_TEXTURE_COUNT = 3;
Icon **icons;
Icon *iconTop;
Icon *iconBottom;
public:
SandStoneTile(int id);
public:
Icon *getTexture(int face, int data);
virtual int getSpawnResourcesAuxValue(int data);
void registerIcons(IconRegister *iconRegister);
};
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