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#include "stdafx.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "SaddleItem.h"
SaddleItem::SaddleItem(int id) : Item(id)
{
maxStackSize = 1;
}
bool SaddleItem::interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, shared_ptr<LivingEntity> mob)
{
if ( (mob != nullptr) && mob->instanceof(eTYPE_PIG) )
{
shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(mob);
if (!pig->hasSaddle() && !pig->isBaby())
{
pig->setSaddle(true);
itemInstance->count--;
}
return true;
}
return false;
}
bool SaddleItem::hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<LivingEntity> mob, shared_ptr<LivingEntity> attacker)
{
interactEnemy(itemInstance, nullptr, mob);
return true;
}
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