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#pragma once
using namespace std;
#include "Packet.h"
class LevelType;
class GameType;
class RespawnPacket : public Packet, public enable_shared_from_this<RespawnPacket>
{
public:
char dimension;
char difficulty;
int64_t mapSeed;
int mapHeight;
GameType *playerGameType;
bool m_newSeaLevel; // 4J added
LevelType *m_pLevelType;
int m_newEntityId;
int m_xzSize; // 4J Added
int m_hellScale; // 4J Added
RespawnPacket();
RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale);
virtual void handle(PacketListener *listener);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return std::make_shared<RespawnPacket>(); }
virtual int getId() { return 9; }
};
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