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#pragma once
#include "DiodeTile.h"
class RepeaterTile : public DiodeTile
{
public:
static const int DELAY_MASK = DIRECTION_INV_MASK;
static const int DELAY_SHIFT = 2;
static const double DELAY_RENDER_OFFSETS[4];
private:
static const int DELAYS[4];
public:
RepeaterTile(int id, bool on);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
protected:
virtual int getTurnOnDelay(int data);
virtual DiodeTile *getOnTile();
virtual DiodeTile *getOffTile();
public:
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual int getRenderShape();
virtual bool isLocked(LevelSource *level, int x, int y, int z, int data);
protected:
virtual bool isAlternateInput(int tile);
public:
void animateTick(Level *level, int xt, int yt, int zt, Random *random);
void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool TestUse();
};
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