1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
#pragma once
#include "RegionFile.h"
#include "Reference.h"
#include "File.h"
class RegionFileCache
{
friend class ConsoleSaveFileOriginal;
private:
static const int MAX_CACHE_SIZE = 256;
unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> cache;
static RegionFileCache s_defaultCache;
public:
// Made public and non-static so we can have a cache for input and output files
RegionFileCache() {}
~RegionFileCache();
RegionFile *_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); // 4J - TODO was synchronized
void _clear(); // 4J - TODO was synchronized
int _getSizeDelta(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
DataInputStream *_getChunkDataInputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
DataOutputStream *_getChunkDataOutputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
// Keep static version for general game usage
static RegionFile *getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getRegionFile(saveFile, prefix, chunkX, chunkZ); }
static void clear() { s_defaultCache._clear(); }
static int getSizeDelta(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getSizeDelta(saveFile, prefix, chunkX, chunkZ); }
static DataInputStream *getChunkDataInputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getChunkDataInputStream(saveFile, prefix, chunkX, chunkZ); }
static DataOutputStream *getChunkDataOutputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getChunkDataOutputStream(saveFile, prefix, chunkX, chunkZ); }
private:
bool useSplitSaves(ESavePlatform platform);
};
|