aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/ReedTile.cpp
blob: c01eb7646dc7629b06db18d8bccaf35266d9d388 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
#include "stdafx.h"
#include "GrassTile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.phys.h"
#include "ReedTile.h"

ReedTile::ReedTile(int id) : Tile( id, Material::plant,isSolidRender() )
{
	this->updateDefaultShape();
	this->setTicking(true);
}

// 4J Added override
void ReedTile::updateDefaultShape()
{
	float ss = 6 / 16.0f;
	this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 1, 0.5f + ss);
}

void ReedTile::tick(Level *level, int x, int y, int z, Random* random)
{
	if (level->isEmptyTile(x, y + 1, z))
	{
		int height = 1;
		while (level->getTile(x, y - height, z) == id)
		{
			height++;
		}
		if (height < 3)
		{
			int age = level->getData(x, y, z);
			if (age == 15) 
			{
				level->setTileAndUpdate(x, y + 1, z, id);
				level->setData(x, y, z, 0, Tile::UPDATE_NONE);
			} 
			else 
			{
				level->setData(x, y, z, age + 1, Tile::UPDATE_NONE);
			}
		}
	}
}

bool ReedTile::mayPlace(Level *level, int x, int y, int z) 
{
	int below = level->getTile(x, y - 1, z);
	if (below == id) return true;
	if (below != Tile::grass_Id && below != Tile::dirt_Id && below != Tile::sand_Id) return false;
	if (level->getMaterial(x - 1, y - 1, z) == Material::water) return true;
	if (level->getMaterial(x + 1, y - 1, z) == Material::water) return true;
	if (level->getMaterial(x, y - 1, z - 1) == Material::water) return true;
	if (level->getMaterial(x, y - 1, z + 1) == Material::water) return true;
	//printf("no water\n");
	return false;
}

void ReedTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
	checkAlive(level, x, y, z);
}

const void ReedTile::checkAlive(Level *level, int x, int y, int z)
{
	if (!canSurvive(level, x, y, z)) 
	{
		spawnResources(level, x, y, z, level->getData(x, y, z), 0);
		level->removeTile(x, y, z);
	}
}

bool ReedTile::canSurvive(Level *level, int x, int y, int z)
{
	return mayPlace(level, x, y, z);
}

AABB *ReedTile::getAABB(Level *level, int x, int y, int z)
{
	return NULL;
}

int ReedTile::getResource(int data, Random *random, int playerBonusLevel)
{
	return Item::reeds->id;
}

bool ReedTile::blocksLight()
{
	return false;
}

bool ReedTile::isSolidRender(bool isServerLevel)
{
	return false;
}

bool ReedTile::isCubeShaped() 
{
	return false;
}

int ReedTile::getRenderShape()
{
	return Tile::SHAPE_CROSS_TEXTURE;
}

int ReedTile::cloneTileId(Level *level, int x, int y, int z)
{
	return Item::reeds_Id;
}

bool ReedTile::shouldTileTick(Level *level, int x,int y,int z)
{
	return level->isEmptyTile(x, y + 1, z);
}