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#include "stdafx.h"
#include "GrassTile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.phys.h"
#include "ReedTile.h"
ReedTile::ReedTile(int id) : Tile( id, Material::plant,isSolidRender() )
{
this->updateDefaultShape();
this->setTicking(true);
}
// 4J Added override
void ReedTile::updateDefaultShape()
{
float ss = 6 / 16.0f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 1, 0.5f + ss);
}
void ReedTile::tick(Level *level, int x, int y, int z, Random* random)
{
if (level->isEmptyTile(x, y + 1, z))
{
int height = 1;
while (level->getTile(x, y - height, z) == id)
{
height++;
}
if (height < 3)
{
int age = level->getData(x, y, z);
if (age == 15)
{
level->setTileAndUpdate(x, y + 1, z, id);
level->setData(x, y, z, 0, Tile::UPDATE_NONE);
}
else
{
level->setData(x, y, z, age + 1, Tile::UPDATE_NONE);
}
}
}
}
bool ReedTile::mayPlace(Level *level, int x, int y, int z)
{
int below = level->getTile(x, y - 1, z);
if (below == id) return true;
if (below != Tile::grass_Id && below != Tile::dirt_Id && below != Tile::sand_Id) return false;
if (level->getMaterial(x - 1, y - 1, z) == Material::water) return true;
if (level->getMaterial(x + 1, y - 1, z) == Material::water) return true;
if (level->getMaterial(x, y - 1, z - 1) == Material::water) return true;
if (level->getMaterial(x, y - 1, z + 1) == Material::water) return true;
//printf("no water\n");
return false;
}
void ReedTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
checkAlive(level, x, y, z);
}
const void ReedTile::checkAlive(Level *level, int x, int y, int z)
{
if (!canSurvive(level, x, y, z))
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
bool ReedTile::canSurvive(Level *level, int x, int y, int z)
{
return mayPlace(level, x, y, z);
}
AABB *ReedTile::getAABB(Level *level, int x, int y, int z)
{
return nullptr;
}
int ReedTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::reeds->id;
}
bool ReedTile::blocksLight()
{
return false;
}
bool ReedTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool ReedTile::isCubeShaped()
{
return false;
}
int ReedTile::getRenderShape()
{
return Tile::SHAPE_CROSS_TEXTURE;
}
int ReedTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::reeds_Id;
}
bool ReedTile::shouldTileTick(Level *level, int x,int y,int z)
{
return level->isEmptyTile(x, y + 1, z);
}
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