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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.h"
#include "RedlightTile.h"
RedlightTile::RedlightTile(int id, bool isLit) : Tile(id, Material::buildable_glass)
{
this->isLit = isLit;
if (isLit)
{
setLightEmission(1.0f);
}
}
void RedlightTile::registerIcons(IconRegister *iconRegister)
{
if (isLit)
{
icon = iconRegister->registerIcon(L"redstoneLight_lit");
}
else
{
icon = iconRegister->registerIcon(L"redstoneLight");
}
}
void RedlightTile::onPlace(Level *level, int x, int y, int z)
{
if (!level->isClientSide)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->addToTickNextTick(x, y, z, id, 4);
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
}
}
}
void RedlightTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (!level->isClientSide)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->addToTickNextTick(x, y, z, id, 4);
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
}
}
}
void RedlightTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (!level->isClientSide)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
level->setTileAndData(x, y, z, Tile::redstoneLight_Id, 0, UPDATE_CLIENTS);
}
}
}
int RedlightTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::redstoneLight_Id;
}
int RedlightTile::cloneTileId(Level *level, int x, int y, int z)
{
return Tile::redstoneLight_Id;
}
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