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#pragma once
#include "StructureFeature.h"
#include "StructureStart.h"
class RandomScatteredLargeFeature : public StructureFeature
{
public:
static const wstring OPTION_SPACING;
static void staticCtor();
static vector<Biome *> allowedBiomes;
private:
vector<Biome::MobSpawnerData *> swamphutEnemies;
int spacing;
int minSeparation;
void _init();
public:
RandomScatteredLargeFeature();
RandomScatteredLargeFeature(unordered_map<wstring, wstring> options);
wstring getFeatureName();
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
StructureStart *createStructureStart(int x, int z);
public:
class ScatteredFeatureStart : public StructureStart
{
public:
static StructureStart *Create() { return new ScatteredFeatureStart(); }
virtual EStructureStart GetType() { return eStructureStart_ScatteredFeatureStart; }
public:
ScatteredFeatureStart();
ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ);
};
public:
bool isSwamphut(int cellX, int cellY, int cellZ);
vector<Biome::MobSpawnerData *> *getSwamphutEnemies();
};
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