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#pragma once
class PathfinderMob;
class RandomPos
{
private:
static Vec3 *tempDir;
public:
static Vec3 *getPos(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, int quadrant = -1); // 4J added quadrant
static Vec3 *getPosTowards(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *towardsPos);
static Vec3 *getPosAvoid(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *avoidPos);
private:
static Vec3 *generateRandomPos(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *dir, int quadrant = -1); // 4J added quadrant
};
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