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#pragma once
#include "Tile.h"
class QuartzBlockTile : public Tile
{
friend class ChunkRebuildData;
public:
static const int TYPE_DEFAULT = 0;
static const int TYPE_CHISELED = 1;
static const int TYPE_LINES_Y = 2;
static const int TYPE_LINES_X = 3;
static const int TYPE_LINES_Z = 4;
static const int QUARTZ_BLOCK_NAMES = 5;
static int BLOCK_NAMES[QUARTZ_BLOCK_NAMES];
private:
static const int QUARTZ_BLOCK_TEXTURES = 5;
static const wstring TEXTURE_TOP;
static const wstring TEXTURE_CHISELED_TOP;
static const wstring TEXTURE_LINES_TOP;
static const wstring TEXTURE_BOTTOM;
static const wstring TEXTURE_NAMES[QUARTZ_BLOCK_TEXTURES];
Icon *icons[QUARTZ_BLOCK_TEXTURES];
Icon *iconChiseledTop;
Icon *iconLinesTop;
Icon *iconTop;
Icon *iconBottom;
public:
QuartzBlockTile(int id);
Icon *getTexture(int face, int data);
int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
int getSpawnResourcesAuxValue(int data);
protected:
shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
int getRenderShape();
void registerIcons(IconRegister *iconRegister);
};
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