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#pragma once
#include "BasePressurePlateTile.h"
class PressurePlateTile : public BasePressurePlateTile
{
public:
enum Sensitivity
{
everything, mobs, players
};
private:
Sensitivity sensitivity;
public:
PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity);
protected:
virtual int getDataForSignal(int signal);
virtual int getSignalForData(int data);
virtual int getSignalStrength(Level *level, int x, int y, int z);
};
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