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#pragma once
#include "BaseRailTile.h"
class PoweredRailTile : public BaseRailTile
{
friend class ChunkRebuildData;
protected:
Icon *iconPowered;
public:
PoweredRailTile(int id);
virtual Icon *getTexture(int face, int data);
virtual void registerIcons(IconRegister *iconRegister);
protected:
virtual bool findPoweredRailSignal(Level *level, int x, int y, int z, int data, bool forward, int searchDepth);
virtual bool isSameRailWithPower(Level *level, int x, int y, int z, bool forward, int searchDepth, int dir);
virtual void updateState(Level *level, int x, int y, int z, int data, int dir, int type);
};
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